Ryan Casement

Game Designer


I’m a developer with experience in Game Design, UI design, Level Design, and Writing. I’m fascinated by games because they blend many disciplines to create stories. In everything I do, I focus on the details of the game that immerse the player in every button press.

Game Projects

Solitude Echos (2023)

Narrative Design Game Design Code

The product of a week-long game jam, this game scored 4th overall and 1st in the gameplay category among submissions. I dove into the theme of silence to develop the signature sound-based mechanics and behaviors of the dangerous husks that haunt the dungeon halls.

  • Designed and developed sound wave mechanics
  • Programmed enemy AI
  • Directed and built game cutscenes

Worthy of the Maple (2021)

2D Art SFX Design Narrative Design

My first solo development and attempt at a visual novel. I tell a story about self-doubt, kindness, and going out of your way to search for beauty.

Miner Inconvenience (2019)

Level Design SFX Design Code Narrative Design

As a new developer, I worked in a studio with fellow students to create an incredible 2D platformer, reminiscent of early Sonic the Hedgehog and 2D Spiderman games. I worked on every part of the game from art, to code, to the story.

  • Designed about 15 levels
  • Develop and test player mechanics
  • Storyboard and direct game cutscenes
  • Record and mix SFX

More Things I’ve Done

Game
Demos

Writing
Examples

Animation
2D/3D