Ryan Casement
Game Designer
I’m a developer with experience in Game Design, UI design, Level Design, and Writing. I’m fascinated by games because they blend many disciplines to create stories. In everything I do, I focus on the details of the game that immerse the player in every button press.
Game Projects
Solitude Echos (2023)
Narrative Design Game Design Code
The product of a week-long game jam, this game scored 4th overall and 1st in the gameplay category among submissions. I dove into the theme of silence to develop the signature sound-based mechanics and behaviors of the dangerous husks that haunt the dungeon halls.
- Designed and developed sound wave mechanics
- Programmed enemy AI
- Directed and built game cutscenes
Worthy of the Maple (2021)
2D Art SFX Design Narrative Design
My first solo development and attempt at a visual novel. I tell a story about self-doubt, kindness, and going out of your way to search for beauty.
Miner Inconvenience (2019)
Level Design SFX Design Code Narrative Design
As a new developer, I worked in a studio with fellow students to create an incredible 2D platformer, reminiscent of early Sonic the Hedgehog and 2D Spiderman games. I worked on every part of the game from art, to code, to the story.
- Designed about 15 levels
- Develop and test player mechanics
- Storyboard and direct game cutscenes
- Record and mix SFX